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Royal Military Academy
Home / Kingdoms: Americas 1.05 / France / Musketeers
Kingdoms: Americas 1.05
France France
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Musketeers
Musketeers
Rate: 4 ratings
Good unit
Views: 761
Class and category missile infantry
Soldier Musketeers, 32, 0, 0.8
Mount
Engine and Ship
Attributes can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 16, 2, musket_bullet, 180, 15, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1, ap
Secondary weapon 5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 0, 2, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 0, 4
Mental 5, normal, trained
Cost 1, 530, 100, 45, 105, 530, 4, 150
Unit Description
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Musketeers An improvement on the arquebus, the musket is longer, more accurate and fires a heavier shot that can pierce any armour. Like the arquebus, it fires using a matchlock mechanism, a smouldering length of rope as a fuse that ignites the gunpowder in the pan. The noise, smoke and lethality of this weapon causes fear in its targets

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Palisade (Upgrade) 1 0.2 2 0
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
2 Wooden Wall (Upgrade) 1 0.4 3 0
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) 1 0.5 4 0
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Large Stone Wall (Upgrade) 1 0.7 6 0
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
5 Huge Stone Wall (Upgrade) 1 1 9 0
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
6 Practice Range 1 0.5 4 0
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.7 6 0
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 1 9 0
A Marksman's Range allows for the recruitment of elite missile units.
9 Gunsmith 1 0.4 3 0
A Gunsmith allows the construction of a bombard cannon.
10 Cannon Maker 1 0.5 4 0
A Cannon Maker allows the construction of simple varieties of siege artillery.
11 Cannon Foundry 1 0.7 6 0
A Cannon Foundry allows the construction of advanced siege artillery.
12 Royal Arsenal 1 1 9 0
A Royal Arsenal allows for the construction of the finest siege artillery available.
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