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Royal Military Academy
Home / Stainless Steel 6.1 / The Cuman Khanate / Cavalry Militia
Stainless Steel 6.1
The Cuman Khanate
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Cavalry Militia
Cavalry Militia
Rate: 2 ratings
Good unit
Views: 1072
Class and category heavy cavalry
Soldier EE_Cavalry_Militia, 24, 0, 1
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
Formation 2, 4.4, 3, 6, 4, square, wedge
Hit points 1, 0
Primary weapon 2, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 4, 6, no, 0, 0, melee, melee_blade, piercing, sword, 50, 1, no
Primary armour 3, 1, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 5, 0, -2, -2, 0
Mental 8, normal, untrained
Cost 1, 480, 210, 90, 70, 480, 4, 80
Unit Description
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Cavalry Militia In the wide spaces of eastern Europe, towns needed to be able to defend themselves against raids by Turkish or Tartar horsemen. These militia are able to drive off nomadic horse archers, and deal with other light troops, but being poorly trained and equipped, they should not be relied on against quality soldiers.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.5 4 0
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.5 4 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Army Barracks 1 0.7 5 0
Army Barracks are the first training facilities capable of training full-time professional soldiers.
4 Merchants' Guild 1 0.34 2 0
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
5 Master Merchants' Guild 1 0.4 3 0
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
6 Merchants' Guild Headquarters 1 0.5 4 1
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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