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Home / Stainless Steel 6.1 / The Cuman Khanate / Vlach Javelinmen
Stainless Steel 6.1
The Cuman Khanate
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Vlach Javelinmen
Vlach Javelinmen
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Class and category missile infantry
Soldier Javelinmen, 48, 0, 0.8
Mount , elephant +6
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, start_not_skirmishing, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 7, 1, javelin, 55, 8, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown
Secondary weapon 2, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 1, 3, 3, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 1, 1, 1, 0, -1
Mental 9, normal, untrained
Cost 1, 280, 130, 75, 55, 280, 4, 80
Unit Description
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Vlach Javelinmen Ranged warfare in the Steppes was more widely used and a more valued tactic than in Western Europe. But every steppe man couldn't afford a bow, or learn how to use one. The javelin is a perfect weapon for the common low status Slav who can use his brawn to hurl them into the enemy's ranks. Light and mobile; the javelin is an infantry standard. This unit can create an overwhelming effect if used in appropriate numbers.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Garrison Quarters 1 0.5 4 0
A garrison is a source of much military wisdom and skill for new recruits to the army.
2 Drill Square 1 0.34 3 0
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
3 Barracks 1 0.25 2 0
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
4 Armoury 1 0.2 2 0
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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