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Royal Military Academy
Home / Stainless Steel 6.1 / France / Aventurier
Stainless Steel 6.1
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Aventurier
Aventurier
Rate: 22 ratings
Good unit
Views: 6100
Class and category missile infantry
Soldier Aventurier, 48, 0, 1
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, crossbow, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 7, 3, elite_steel_crossbow_bolt, 210, 15, missile, missile_mechanical, piercing, none, 300, 1, ap
Secondary weapon 4, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Primary armour 7, 5, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 7, 1, -1, 2, 1
Mental 13, normal, trained
Cost 1, 520, 305, 90, 70, 520, 4, 170
Unit Description
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Aventurier Called upon to protect France from invading foreign powers, Aventuriers are highly skilled patriotic nobles skilled in the use of many arms including the crossbow and sword. Primarily utilised as missile troops using their crossbows, Aventuriers are so well armoured with plate and skilled with a sword that they can also be used as shock troops when called upon.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Marksman's Range 1 0.5 5 0
A Marksman's Range allows for the recruitment of elite missile units.
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