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Royal Military Academy
Home / Stainless Steel 6.1 / Ireland / Deisi Javelinmen
Stainless Steel 6.1
Ireland
Units List
2. Cog
4. Holk
17. Mortar
22. Ridire
26. Muire
28. Ostmen
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Deisi Javelinmen
Deisi Javelinmen
Rate: 3 ratings
Common unit
Views: 1561
Class and category light infantry
Soldier Almughavars, 48, 0, 1
Mount , elephant +6
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, hide_anywhere, free_upkeep_unit, cannot_skirmish
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 8, 2, javelin, 55, 4, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown
Secondary weapon 2, 3, no, 0, 0, melee, melee_blade, blunt, mace, 75, 1, ap
Primary armour 0, 4, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, 0, 2, 0
Mental 13, normal, trained
Cost 1, 430, 190, 100, 75, 430, 4, 160
Unit Description
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Deisi Javelinmen The Deisi are native tribesmen who have lived in Ireland for centuries. They are hardy and trained in the ways of war, having defended their lands from numerous viking invasions. Armed with a javelin and a shillelagh, the Deisi Javelinmen are just as effective at range as they are in close combat.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Guard 1 0.25 2 0
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
2 City Watch 1 0.25 2 0
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
3 Militia Drill Square 1 0.25 2 0
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
4 Militia Barracks 1 0.2 2 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
5 Army Barracks 1 0.2 2 0
Army Barracks are the first training facilities capable of training full-time professional soldiers.
6 Practice Range 1 0.34 2 0
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.34 3 0
An Archery Range allows for the recruitment of well trained missile units.
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