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Royal Military Academy
Home / Stainless Steel 6.1 / Kingdom of Jerusalem / Dismounted Knights of Jerusalem
Stainless Steel 6.1
Kingdom of Jerusalem
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Dismounted Knights of Jerusalem
Dismounted Knights of Jerusalem
Rate: 5 ratings
Great unit
Views: 2816
Class and category heavy infantry
Soldier Dismounted_Feudal_Knights, 48, 0, 1.2
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 0, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 6, 5, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 1, -1, 2, 1
Mental 13, normal, trained
Cost 1, 560, 250, 90, 70, 560, 4, 150
Unit Description
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Dismounted Knights of Jerusalem The survival of the Crusader States depends almost entirely on their military capabilities, and as such all vassals, under 60 years of age are expected to serve mounted and fully armed whenever summoned by the King of Jerusalem. These Knights are protected by mail armour and armed with swords and are amongst the best infantry Outremer has to offer.REQUIRES JERUSALEM

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Drill Square 1 0.2 2 0
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
2 Barracks 1 0.25 3 0
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
3 Armoury 1 0.25 3 0
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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