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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 2.1 魔戒第三紀元 2.1 / Dwarves / Iron Crossbowmen
Third Age 2.1 魔戒第三紀元 2.1
Dwarves Dwarves
Units List 兵種單位
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Iron Crossbowmen
Iron Crossbowmen
Rate 評分: 3 ratings 個評分
Legendary unit 極度推薦
Views 查看: 0
Class and category 兵種 missile infantry
Soldier 兵員數量 dwarven_crossbowmen, 60, 0, 1.5
Mount 騎乘座騎 , elephant -20
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, very_hardy, can_withdraw, stakes, stakes, crossbow, free_upkeep_unit, start_not_skirmishing
Formation 陣形 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 生命值 1, 2
Primary weapon 主武器 8, 2, steel_crossbow_bolt, 140, 15, missile, missile_mechanical, piercing, none, 300, 1, ap
Secondary weapon 副武器 4, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Primary armour 主防禦 8, 2, 2, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 4, 0, -1, 0, 0
Mental 士氣 10, normal, trained
Cost 招募成本 1, 530, 210, 75, 75, 530, 3, 150
Unit Description 兵種描述
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Iron Crossbowmen Dwarves are no strangers to the bow, though of late those among the folk of Durin with aptitude in archery have increasingly adopted use of an new innovation, the crossbow. Indeed, for the stout dwarven archer a stock-mounted weapon such as the crossbow is far less cumbersome to fire than a more traditional bow. Furthermore, few other than the Dwarves possess the skill in metalwork necessary for the crafting of the intricate trigger mechanisms that give the crossbow its particular utility. Admittedly, a crossbow cannot match a bow in terms of its rate of fire. However, it can impart a projectile with far greater kinetic energy with a more traditional bow. As such, a dwarven crossbow is in many respects similar the one who wields it: slow, though powerful and deadly.

Armour upgrade 護甲升級
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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.2 2 0 and region_religion islam 40
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.2 2 0 and region_religion islam 40
An Archery Range allows for the recruitment of well trained missile units.
3 Marksman's Range 1 0.2 2 0 and region_religion islam 40
A Marksman's Range allows for the recruitment of elite missile units.
4 Practice Range 1 0.2 2 0 and region_religion islam 40
A Practice Range allows for the recruitment of missile units.
5 Archery Range 1 0.2 2 0 and region_religion islam 40
An Archery Range allows for the recruitment of well trained missile units.
6 Marksman's Range 1 0.2 2 0 and region_religion islam 40
A Marksman's Range allows for the recruitment of elite missile units.
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