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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 2.1 魔戒第三紀元 2.1 / Eriador / Merchant Militia
Third Age 2.1 魔戒第三紀元 2.1
Eriador Eriador
Units List 兵種單位
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Merchant Militia
Merchant Militia
Rate 評分: 4 ratings 個評分
Great unit 非常推薦
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Class and category 兵種 heavy infantry
Soldier 兵員數量 Norse_Swordsmen, 48, 0, 1.2
Mount 騎乘座騎 , elephant +2
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 陣形 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 生命值 1, 3
Primary weapon 主武器 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Secondary weapon 副武器 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 主防禦 7, 2, 5, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 8, 0, -1, 0, -2
Mental 士氣 11, normal, trained
Cost 招募成本 1, 530, 210, 100, 100, 530, 3, 150
Unit Description 兵種描述
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Merchant Militia Merchants are among the few people in Eriador who venture beyond its borders. Traveling north seeking to barter with the dwarves or south to obtain commodities from Rohan and Gondor, either way the merchants find their routs brimming with danger. Learning to accept this unfortunate fact of life many traders travel in groups and obtain foreign weapons and armour in order to protect themselves and their goods. Though decently equipped these merchant-men are not true warriors though they are stout enough to face down bandits and orcs. Some of them even procure sword fighting lessons or instructions on mounted combat from Rohirric or Gondorian veterans. Depending on wealth and distance travelled merchants are either mounted or on foot. They often operate as part-time militia lending their purchased weapons and skills to the defense of their towns and families.

Armour upgrade 護甲升級
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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 City Watch 1 0.12 2 0 and region_religion northmen 40 and not event_counter union_accepted 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
2 Militia Drill Square 1 0.12 2 0 and region_religion northmen 40 and not event_counter union_accepted 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
3 Militia Barracks 1 0.12 2 0 and region_religion northmen 40 and not event_counter union_accepted 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
4 Drill Square 1 0.12 2 0 and region_religion northmen 40 and not event_counter union_accepted 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
5 Barracks 1 0.12 2 0 and region_religion northmen 40 and not event_counter union_accepted 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
6 Armoury 1 0.12 2 0 and region_religion northmen 40 and not event_counter union_accepted 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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