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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 2.1 魔戒第三紀元 2.1 / Rhûn / Clan Hunters
Third Age 2.1 魔戒第三紀元 2.1
Rhûn Rhûn
Units List 兵種單位
19.
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Clan Hunters
Clan Hunters
Rate 評分: 1 ratings 個評分
Legendary unit 極度推薦
Views 查看: 0
Class and category 兵種 missile infantry
Soldier 兵員數量 rhunea, 60, 0, 1
Mount 騎乘座騎 , elephant +3
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 陣形 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 生命值 1, 3
Primary weapon 主武器 6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 副武器 3, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 2, 3, 0, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 2, 0, 1, 0, -2
Mental 士氣 8, normal, trained
Cost 招募成本 1, 370, 160, 60, 60, 370, 4, 100
Unit Description 兵種描述
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Clan Hunters The warlords of Rhûn each control large swaths of land which they hold for the Lôke-Khan. Living on this land, and owing their livelihood to the Warlords, are the various clans of the Easterlings. While the clans themselves are semi-nomadic in nature, they have a feudal debt to the warlords who provides them with protection. When a Warlord calls upon the clans they are to supply a quota of able bodied men based on past service and their current clan size. Because of their nomadic style and the lands they inhabit, the Easterlings have become excellent archers. When not called upon to form part of the infantry, the clansmen are usually formed into archer groups. Using smaller composite bows, that can also be used from horseback, the clansmen archers possess considerable range and deadly impact. As side arms they carry similar weapons as their infantry counterparts.

Armour upgrade 護甲升級
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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Bowyer 1 0.2 2 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.2 2 0 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.15 2 0 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.15 2 0 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
5 Bowyer 1 0.2 2 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
6 Practice Range 1 0.2 2 0 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.15 2 0 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.15 2 0 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
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