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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 2.1 魔戒第三紀元 2.1 / Rhûn / Clan Crossbowmen
Third Age 2.1 魔戒第三紀元 2.1
Rhûn Rhûn
Units List 兵種單位
19.
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Clan Crossbowmen
Clan Crossbowmen
Rate 評分: 1 ratings 個評分
Legendary unit 極度推薦
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Class and category 兵種 missile infantry
Soldier 兵員數量 crossbowmen, 60, 0, 1.2
Mount 騎乘座騎 , elephant -20
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit
Formation 陣形 1.5, 1.5, 3.0, 3.0, 4, square
Hit points 生命值 1, 3
Primary weapon 主武器 7, 2, steel_crossbow_bolt, 140, 15, missile, missile_mechanical, piercing, none, 300, 1, ap
Secondary weapon 副武器 5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 5, 3, 0, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 4, 0, 1, 0, -2
Mental 士氣 9, normal, trained
Cost 招募成本 1, 470, 200, 75, 75, 470, 4, 100
Unit Description 兵種描述
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Clan Crossbowmen For thousands of years the bow has been the weapon of choice for the men of Rhûn. However, not long after Alatar and the Lôke-Khan arrived in Rhûn with their armies so did another terrible weapon, the crossbow. Brought from further east by Alatar and originally thought to be of eastern dwarven construction, the crossbow found itself well at home within the armies of the warlords. Easy to use and even easier to train for, the Warlords found it easier to arm their clansmen with the crossbow rather than trying to piece together groups of archers. Even with its ease of use the crossbow of the Easterlings is still out ranged by their composite bows, placing its operators in greater danger as they close with the enemy. In an attempt to eleviate this crossbowmen are typically outfitted in additional armor made of leather and steel similar to that of the clan warriors.

Armour upgrade 護甲升級
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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.15 2 0 and region_religion catholic 30
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.2 2 0 and region_religion catholic 30
An Archery Range allows for the recruitment of well trained missile units.
3 Marksman's Range 1 0.2 2 0 and region_religion catholic 30
A Marksman's Range allows for the recruitment of elite missile units.
4 Practice Range 1 0.15 2 0 and region_religion catholic 30
A Practice Range allows for the recruitment of missile units.
5 Archery Range 1 0.2 2 0 and region_religion catholic 30
An Archery Range allows for the recruitment of well trained missile units.
6 Marksman's Range 1 0.2 2 0 and region_religion catholic 30
A Marksman's Range allows for the recruitment of elite missile units.
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