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Home / Third Age 3.1 / Dwarves / Iron Crossbowmen
Third Age 3.1
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Iron Crossbowmen
Iron Crossbowmen
Rate: 16 ratings
Good unit
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Class and category missile infantry
Soldier dwarven_crossbowmen, 60, 0, 1.5
Mount , elephant -20
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, stakes, stakes, crossbow, free_upkeep_unit, start_not_skirmishing
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 2
Primary weapon 8, 2, steel_crossbow_bolt, 140, 15, missile, missile_mechanical, piercing, none, 300, 1, ap
Secondary weapon 4, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Primary armour 8, 2, 2, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, -1, -1, 0
Mental 11, normal, trained
Cost 2, 530, 210, 75, 75, 530, 3, 150
Unit Description
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Iron Crossbowmen Dwarves are no strangers to the bow, though of late those among the folk of Durin with aptitude in archery have increasingly adopted use of an new innovation, the crossbow. Indeed, for the stout dwarven archer a stock-mounted weapon such as the crossbow is far less cumbersome to fire than a more traditional bow. Furthermore, few other than the Dwarves possess the skill in metalwork necessary for the crafting of the intricate trigger mechanisms that give the crossbow its particular utility. Admittedly, a crossbow cannot match a bow in terms of its rate of fire. However, it can impart a projectile with far greater kinetic energy with a more traditional bow. As such, a dwarven crossbow is in many respects similar the one who wields it: slow, though powerful and deadly.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.15 2 0 and region_religion islam 50 and hidden_resource mountains
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.07 1 0 and region_religion islam 50 and hidden_resource forest or hidden_resource grasland
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.04 1 0 and region_religion islam 50 and hidden_resource desert
A Practice Range allows for the recruitment of missile units.
4 Archery Range 1 0.2 2 0 and region_religion islam 50 and hidden_resource mountains
An Archery Range allows for the recruitment of well trained missile units.
5 Archery Range 1 0.1 1 0 and region_religion islam 50 and hidden_resource forest or hidden_resource grasland
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.05 1 0 and region_religion islam 50 and hidden_resource desert
An Archery Range allows for the recruitment of well trained missile units.
7 Practice Range 1 0.15 2 0 and region_religion islam 50 and hidden_resource mountains
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.07 1 0 and region_religion islam 50 and hidden_resource forest or hidden_resource grasland
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.04 1 0 and region_religion islam 50 and hidden_resource desert
A Practice Range allows for the recruitment of missile units.
10 Archery Range 1 0.2 2 0 and region_religion islam 50 and hidden_resource mountains
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.1 1 0 and region_religion islam 50 and hidden_resource forest or hidden_resource grasland
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.05 1 0 and region_religion islam 50 and hidden_resource desert
An Archery Range allows for the recruitment of well trained missile units.
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