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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Eriador / Arnor Knights
Third Age 3.1 魔戒第三紀元 3.1
Eriador Eriador
Units List 兵種單位
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Arnor Knights
Arnor Knights
Rate 評分: 15 ratings 個評分
Great unit 非常推薦
Views 查看: 0
Class and category 兵種 heavy cavalry
Soldier 兵員數量 arnor_knights, 30, 0, 1
Mount 騎乘座騎 northern heavy horse, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, can_formed_charge, knight, free_upkeep_unit
Formation 陣形 2, 4.4, 3, 6, 2, square
Hit points 生命值 1, 3
Primary weapon 主武器 7, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 副武器 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 8, 4, 5, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 8, -1, -2, -3, -2
Mental 士氣 15, disciplined, highly_trained
Cost 招募成本 1, 950, 350, 120, 120, 950, 2, 250
Unit Description 兵種描述
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Arnor Knights The forces of Númenor were not known for their cavalry for most of the wars were overseas. Moreover, Númenóreans were accustomed to use heavy armour and weapons and were of such a great stature and strength that few horses could bear them. When the Kingdom of Arnor was established and the Dúnedain started to adopt new fighting traditions, they employed cavalry forces of local inhabitants. Light-armoured archers and lately mailclad knights took places in new battle formations. With the restoring of Arnor, the kingdom is in need of strong cavalry forces, capable of breaking large orc hordes. Knights of Arnor consist mostly of former Greenway Guards and other skilled riders, while Dúnedain enter the elite order of Knights of Annuminas. They are given untilled lands in the vast deserted regions of the North Eriador to protect the borders of the kingdom and gather in times of need to king’s banner. Knights are very-well equipped, clad in partial plate and carrying large black shields. They wear broad swords with deadly skill, splintering shields and cutting goblin heads. Their charge is nigh unstoppable and the only knights’ disadvantage are the small numbers.

Armour upgrade 護甲升級
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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Baron's Stables 1 0.15 2 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource grasland
Baron's stables allow for the recruitment of capable cavalry units.
2 Baron's Stables 1 0.07 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource forest
Baron's stables allow for the recruitment of capable cavalry units.
3 Baron's Stables 1 0.04 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource desert
Baron's stables allow for the recruitment of capable cavalry units.
4 Baron's Stables 1 0.04 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource mountains
Baron's stables allow for the recruitment of capable cavalry units.
5 Baron's Stables 1 0.15 2 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource grasland
Baron's stables allow for the recruitment of capable cavalry units.
6 Baron's Stables 1 0.07 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource forest
Baron's stables allow for the recruitment of capable cavalry units.
7 Baron's Stables 1 0.04 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource desert
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.04 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource mountains
Baron's stables allow for the recruitment of capable cavalry units.
9 Earl's Stables 1 0.15 2 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource grasland
Earl's stables allow for the recruitment of elite cavalry units.
10 Earl's Stables 1 0.07 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource forest
Earl's stables allow for the recruitment of elite cavalry units.
11 Earl's Stables 1 0.04 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource desert
Earl's stables allow for the recruitment of elite cavalry units.
12 Earl's Stables 1 0.04 1 0 and region_religion numenorian 75 and event_counter dunedain_turks 1 and hidden_resource mountains
Earl's stables allow for the recruitment of elite cavalry units.
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