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Arnor Militia
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Class and category 兵種 |
spearmen infantry
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Soldier 兵員數量 |
Armored_Sergeants, 60, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
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Hit points 生命值 |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
7, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1, light_spear, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
3, 2, 3, leather
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
4, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
11, disciplined, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 420, 200, 90, 90, 420, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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The ancient Kingdom of Arnor has just recently been restored! More than ever, the Arnorian Kings have to rely upon every men capable of fighting to protect the fledgling nation. The switch from a formerly abandoned and disunited region to the restoration of ancient Arnor will take time; as such the military system has not yet been completely reinstituted. This alone means that even the common folk of Arnor will have to take up arms for the defence of their lands, due to the lack of professional soldiers and efficient fortifications. The Arnorian Militia mostly consists of the poorer classes of Arnorian society. As a result they can not afford to buy expensive equipment of high quality. They wear brown clothes which overlap on their leather armour, but, for protection, they wear a simple iron helmet and a wooden shield of average quality. For offensive useage they carry a wooden spear with an iron tip. Though these men can not trace their ancestry back to the ancient Númenóreans of old, they are still proud to be part of the restored Kingdom of Arnor, which they show by painting the White Tree on their shields and adorn themselves with symbols that they have painstakingly etched and embroidered upon their clothes. Their pride in their nation also means that these men, who are mostly of Bëorian stock, are motivated and willing to fight and die for the Kings of Arnor.
Armour upgrade 護甲升級 |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Ownership factions 擁有勢力 |
Arnor Militia spearmen infantry Motivated militia units equipped with spears and a solid shield.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
city Town Watch The Town Watch has the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.2 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
The Town Watch has the minimum equipment and resources needed to train infantry. |
2 |
city Town Watch The Town Watch has the minimum equipment and resources needed to train infantry.
|
Town Watch |
1 |
0.1 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
The Town Watch has the minimum equipment and resources needed to train infantry. |
3 |
city Town Watch The Town Watch has the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
The Town Watch has the minimum equipment and resources needed to train infantry. |
4 |
city Town Watch The Town Watch has the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
The Town Watch has the minimum equipment and resources needed to train infantry. |
5 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
6 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
7 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
8 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
9 |
city Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
10 |
city Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
11 |
city Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
12 |
city Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
13 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
14 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
15 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
16 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
17 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
18 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
19 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
20 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
21 |
castle Mustering Hall Dwarves must be gathered, selected and trained if military strength is to be maintained.
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Mustering Hall |
1 |
0.2 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
Dwarves must be gathered, selected and trained if military strength is to be maintained. |
22 |
castle Mustering Hall Dwarves must be gathered, selected and trained if military strength is to be maintained.
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Mustering Hall |
1 |
0.1 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
Dwarves must be gathered, selected and trained if military strength is to be maintained. |
23 |
castle Mustering Hall Dwarves must be gathered, selected and trained if military strength is to be maintained.
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Mustering Hall |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
Dwarves must be gathered, selected and trained if military strength is to be maintained. |
24 |
castle Mustering Hall Dwarves must be gathered, selected and trained if military strength is to be maintained.
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Mustering Hall |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
Dwarves must be gathered, selected and trained if military strength is to be maintained. |
25 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
26 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
27 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
Garrison Quarters |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
28 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
Garrison Quarters |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
29 |
castle Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
30 |
castle Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
31 |
castle Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
32 |
castle Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
33 |
castle Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
34 |
castle Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
35 |
castle Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
36 |
castle Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
37 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
38 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
39 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
40 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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