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Arnor Men at Arms
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Class and category 兵種 |
heavy infantry
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Soldier 兵員數量 |
Norse_Swordsmen, 60, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
, elephant +2
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points 生命值 |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
5, 3, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
6, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
15, disciplined, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 580, 260, 100, 100, 580, 3, 200
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Due to the ever weakening border defences and the small population of Arnor, the Kings of Arnor considered it necessary that every man in the Kingdom should serve some years in the army of Arnor, to bolster the numbers of the Royal forces. Most men from Arnor who join the army are incorporated into the ranks of the Arnorian Men-at-Arms. There they learn the basics of swordsmanship and the bitter arts of war. These men are positioned all over the Kingdom, patrolling the streets of ancient Arnorian cities, or setting watch upon the various border fortifications of Arnor. In battle they form the backbone and most numerous part of the the King's army. To perform their duties stolidly, they are provided with quality mail armour and a helmet deftly forged to resemble the Númenórean helmets from the Second Age and the Arnorian helmets of the early Third Age. In addition, they also carry a large shield and a longsword, which they wield with more than passing skill. The colour of their clothes is black, with the White Tree and the Seven Stars proudly blazoned on their chests. This shows their loyalty to the Kingdom of Arnor and their pride to have a partly Dúnedain heritage. Their morale is excellent in battle, as they feel duty to their liege and a deep responsibility to protect the restored Kingdom of Arnor at all costs.
Armour upgrade 護甲升級 |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Ownership factions 擁有勢力 |
Arnor Men at Arms heavy infantry Highly disciplined men who wield large shields, quality helmets and a sharp sword.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
city Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks |
1 |
0.2 |
2 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks |
1 |
0.1 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
3 |
city Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
4 |
city Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
5 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
6 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
7 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
8 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
9 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
10 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
11 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
12 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
13 |
castle Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks |
1 |
0.2 |
2 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
14 |
castle Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks |
1 |
0.1 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
15 |
castle Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
16 |
castle Barracks The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains |
The city barracks can employ some professional warriors to train recruits, and can equip them from its armoury. |
17 |
castle Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
18 |
castle Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
19 |
castle Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
20 |
castle Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
21 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.2 |
3 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
22 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.1 |
2 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
23 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
24 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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