Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Eriador / Merchants
Third Age 3.1 魔戒第三紀元 3.1
Eriador Eriador
Units List 兵種單位
Previous unit 上一個兵種Greenway Sentries Mounted Battle Ready DúnedainNext unit 下一個兵種
Merchants
Merchants
Rate 評分: 19 ratings 個評分
Good unit 強力推薦
Views 查看: 0
Class and category 兵種 heavy cavalry
Soldier 兵員數量 merchants, 24, 0, 1
Mount 騎乘座騎 merchant horse, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 陣形 2, 4.4, 3, 6, 3, square
Hit points 生命值 1, 3
Primary weapon 主武器 8, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Secondary weapon 副武器 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 主防禦 7, 2, 5, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 8, -1, -2, -3, -2
Mental 士氣 12, normal, trained
Cost 招募成本 1, 780, 290, 100, 100, 780, 3, 170
Unit Description 兵種描述
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Merchants Merchants are among the few people in Eriador who venture beyond its borders. Traveling north seeking to barter with the dwarves or south to obtain commodities from Rohan and Gondor, either way the merchants find their routs brimming with danger. Learning to accept this unfortunate fact of life many traders travel in groups and obtain foreign weapons and armour in order to protect themselves and their goods. Though decently equipped these merchant-men are not true warriors though they are stout enough to face down bandits and orcs. Some of them even procure sword fighting lessons or instructions on mounted combat from Rohirric or Gondorian veterans. Depending on wealth and distance travelled merchants are either mounted or on foot. They often operate as part-time militia lending their purchased weapons and skills to the defense of their towns and families.

Armour upgrade 護甲升級
Facebook Comments
Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Stables 1 0.08 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.06 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.04 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.04 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
A Stable allows for the recruitment of basic cavalry units.
5 Knight's Stables 1 0.1 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.05 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
Knight's stables allow for the recruitment of cavalry units.
7 Knight's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
Knight's stables allow for the recruitment of cavalry units.
9 Baron's Stables 1 0.1 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.05 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
Baron's stables allow for the recruitment of capable cavalry units.
13 Stables 1 0.08 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
A Stable allows for the recruitment of basic cavalry units.
14 Stables 1 0.06 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
A Stable allows for the recruitment of basic cavalry units.
15 Stables 1 0.04 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
A Stable allows for the recruitment of basic cavalry units.
16 Stables 1 0.04 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
A Stable allows for the recruitment of basic cavalry units.
17 Knight's Stables 1 0.1 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
Knight's stables allow for the recruitment of cavalry units.
18 Knight's Stables 1 0.05 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
Knight's stables allow for the recruitment of cavalry units.
19 Knight's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
Knight's stables allow for the recruitment of cavalry units.
20 Knight's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
Knight's stables allow for the recruitment of cavalry units.
21 Baron's Stables 1 0.1 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
Baron's stables allow for the recruitment of capable cavalry units.
22 Baron's Stables 1 0.05 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
Baron's stables allow for the recruitment of capable cavalry units.
23 Baron's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
Baron's stables allow for the recruitment of capable cavalry units.
24 Baron's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
Baron's stables allow for the recruitment of capable cavalry units.
25 Earl's Stables 1 0.1 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
Earl's stables allow for the recruitment of elite cavalry units.
26 Earl's Stables 1 0.05 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
Earl's stables allow for the recruitment of elite cavalry units.
27 Earl's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
Earl's stables allow for the recruitment of elite cavalry units.
28 Earl's Stables 1 0.025 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
Earl's stables allow for the recruitment of elite cavalry units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net