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Third Age 1.4
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Bardian Marksmen
Bardian Marksmen
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Unit Description
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Bardian Marksmen As the nobles of Dale rise to defend the kingdom, the pressure to adapt to new ways of fighting is strong. Yet the bow of the Woodmen and Ranger is the chosen weapon of the Northmen of Dale. Armoured and equipped to the best standards, these bowmen are perfect warriors and are deadly swordsmen as well as marksmen.

Armour upgrade
Class and category missile infantry
Soldier bardian_archers, 60, 0, 1.2
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit, start_not_skirmishing
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 10, 2, elven_arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 7, 3, 1, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -1, 0, -2
Mental 12, disciplined, trained
Cost 1, 620, 240, 100, 100, 620, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Archery Range 1 0.05 1 1 and region_religion northmen 70
An Archery Range allows for the recruitment of well trained missile units.
2 Marksman's Range 1 0.05 1 1 and region_religion northmen 70
A Marksman's Range allows for the recruitment of elite missile units.
3 Archery Range 1 0.05 1 0 and region_religion northmen 70
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.05 1 0 and region_religion northmen 70
A Marksman's Range allows for the recruitment of elite missile units.
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