Royal Military Academy
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Third Age 1.4
Dale Dale
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18. Earls
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Barding Hird
Barding Hird
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Unit Description
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Barding Hird The most trusted men of the finest warbands are chosen to guard the Earls, as well as the king and his royal halls. They are loyal, steadfast and experienced soldiers. In battle, these warriors can take on the heaviest opponents, whether they come mounted or on foot. Reliance on Dwarf-crafted armour makes them slow, but wielding their huge halberds they cut through everything that stands in their way methodically and relentlessly.

Armour upgrade
Class and category heavy infantry
Soldier barding_hird, 60, 0, 1.2
Mount , elephant -3
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, phalanx
Hit points 1, 3
Primary weapon 7, 3, no, 0, 0, melee, melee_blade, piercing, axe, 100, 1, ap, spear_bonus_4
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 10, 4, 1, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -1, -1, -2
Mental 15, disciplined, highly_trained
Cost 1, 680, 270, 100, 100, 680, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.2 2 0 and region_religion northmen 70
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.2 2 0 and region_religion northmen 70
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Barracks 1 0.2 2 1 and region_religion northmen 70
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
4 Armoury 1 0.2 2 1 and region_religion northmen 70
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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