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Royal Military Academy
Home / Third Age 1.4 / Dale / Dale Swordmasters
Third Age 1.4
Dale Dale
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Dale Swordmasters
Dale Swordmasters
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Good unit
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Unit Description
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Dale Swordmasters Like sergeants these experienced masters-at-arms have for the most part retired from life in the militias, but in Dale's hour of need they are ready to take up arms once more and fight valiantly in a last stand. Perfecting the skills needed to wield the twohanded greatsword takes a lifetime, it takes bravery and wits. These hardy men have honed their martial arts through years of toil and bloodshed.

Armour upgrade
Class and category heavy infantry
Soldier dale_swordmasters, 60, 0, 1.2
Mount , elephant +2
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 13, 8, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 7, 5, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -1, 0, -2
Mental 15, disciplined, highly_trained
Cost 1, 680, 270, 90, 90, 680, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.1 1 0 and region_religion northmen 70
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.1 1 0 and region_religion northmen 70
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Barracks 1 0.1 1 1 and region_religion northmen 70
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
4 Armoury 1 0.1 1 1 and region_religion northmen 70
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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