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Royal Military Academy
Home / Third Age 1.4 / Dale / Rivermen
Third Age 1.4
Dale Dale
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Rivermen
Rivermen
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Unit Description
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Rivermen The waterways of Wilderland are the lifeblood of the northeastern settlements, they trade between man, elf and dwarf and have been a key element in establishing the Kingdom of Dale and the prosperity of Esgaroth. All the boatmen are aware of the dangers from the raiding parties that harry on the Anduin, Cerduin and Carnen, they have need to protect the precious cargoes that run between Dale and its colonies and allies. These Rivermen are rough and ready to stand their ground by any means necessary, as capable of taking on pirates as they are any soldier in a fair fight. REQUIRES NORTHERN RIVER REGION

Armour upgrade
Class and category missile infantry
Soldier Afghan_Javelinmen, 60, 0, 1
Mount , elephant -10
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 8, 3, javelin, 55, 3, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown
Secondary weapon 4, 3, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Primary armour 2, 2, 3, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, -1, 0, -2
Mental 11, normal, trained
Cost 1, 430, 170, 50, 50, 430, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Guard 1 0.2 2 0 and hidden_resource dale_rivers
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
2 City Watch 1 0.2 2 0 and hidden_resource dale_rivers
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
3 Militia Drill Square 1 0.2 2 0 and hidden_resource dale_rivers
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
4 Militia Barracks 1 0.2 2 0 and hidden_resource dale_rivers
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
5 Garrison Quarters 1 0.2 2 1 and hidden_resource dale_rivers
A garrison is a source of much military wisdom and skill for new recruits to the army.
6 Drill Square 1 0.2 2 1 and hidden_resource dale_rivers
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
7 Barracks 1 0.2 2 1 and hidden_resource dale_rivers
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
8 Armoury 1 0.2 2 1 and hidden_resource dale_rivers
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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