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Aihwothiuda Horseguards
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Views: 2912
Unit Description |
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The Aihwothiuda were the original horseguards of Rhovanion, finally destroyed by the Wainriders their refugee survivors were known as the Eotheod, who then became the Rohirrim. Dale seeks to restore the Aihwothiuda, recruited from the Athala Rangers, the noble descendants of the exiles of Rhovanion, these men are skilful warriors and well-equipped. As a regiment these heavy lancers are the standardbearers of a burning ambition to restore a kingdom that has been lost for 1000 years. Proud, loyal and disciplined they are a match for any opponent. REQUIRES RHOVANION REGION
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
heavy cavalry
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Soldier |
horseguards, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
mailed horse2, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 2, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
8, 2, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
14, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 860, 310, 100, 100, 860, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Aihwothiuda Horseguards heavy cavalry Encased in heavy mail and equipped with lances and swords these veteran warriors are formidable fighting machines. REQUIRES RHOVANION REGION
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
1 |
and hidden_resource rhovanion |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.25 |
2 |
1 |
and hidden_resource rhovanion |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource rhovanion |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource rhovanion |
Earl's stables allow for the recruitment of elite cavalry units. |
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