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Rhovanion Gadrauhts
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Unit Description |
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Northmen organised into an army to restore Rhovanion and repel Easterling and orc. These are one of the higher regiments of Dale, fighting in a basic tradition of Northmen that is many centuries old. Using the cover of missiles they can disrupt enemy formations or screen a potential charge, they are primary infantry who tackle their foes head-on. They can be vulnerable to combined forces such as missile troops and cavalry however and require flanking support. Nevertheless, as a specialised infantry they augment other advanced styles of warfare that are attributed to Rhovanion. Gadrauhts is the old Rhovanion word for 'infantry'. REQUIRES RHOVANION REGION
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
spearmen infantry
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Soldier |
watchmen, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1, light_spear, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 3, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
14, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 550, 230, 75, 75, 550, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Rhovanion Gadrauhts spearmen infantry Well trained infantry, equipped with long sturdy spears and a light chainmail for protection. REQUIRES RHOVANION REGION
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.25 |
2 |
0 |
and hidden_resource rhovanion |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.25 |
2 |
0 |
and hidden_resource rhovanion |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
3 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.25 |
2 |
0 |
and hidden_resource rhovanion |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.25 |
2 |
1 |
and hidden_resource rhovanion |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.25 |
2 |
1 |
and hidden_resource rhovanion |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.25 |
2 |
1 |
and hidden_resource rhovanion |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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