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Royal Military Academy
Home / Third Age 1.4 / Dale / Woodsmen
Third Age 1.4
Dale Dale
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Woodsmen
Woodsmen
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Unit Description
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Woodsmen For as long as records began there have been men living in Greenwood the great, during the 1800s of the Third Age however, when Rhovanion fell, the numbers of Woodmen swelled with generations of exiles made up of Northmen who fled the destruction of the kingdom. The centuries of living in the deep forest and close to the nearby Elves has influenced the Woodmen, they are a secretive folk, wary of strangers but true to their friends. They are natural hunters and are well-versed in hit and run tactics fighting their enemies from the cover of the woodlands.

Armour upgrade
Class and category missile infantry
Soldier dale_woodsmen, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 7, 2, arrow, 150, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 2, 2, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, -1, 2, -2
Mental 8, normal, trained
Cost 1, 370, 160, 50, 50, 370, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.25 2 0 and region_religion northmen 15
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.2 2 1 and region_religion northmen 15
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.2 2 1 and region_religion northmen 15
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.2 2 1 and region_religion northmen 15
A Marksman's Range allows for the recruitment of elite missile units.
5 Bowyer 1 0.25 2 0 and region_religion northmen 15
A Bowyer allows for the recruitment of basic missile units.
6 Practice Range 1 0.2 2 0 and region_religion northmen 15
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.2 2 0 and region_religion northmen 15
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.2 2 0 and region_religion northmen 15
A Marksman's Range allows for the recruitment of elite missile units.
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