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Axemen of Erebor
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Views: 5628
Unit Description |
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Erebor, the Kingdom under the Mountain, was founded by Thráin I of the folk of Durin after the loss of Khazad-dûm. Under his leadership and that of subsequent kings, the Dwarves of Erebor amassed wealth to rival that of the Dwarven mansions of ages past. With such wealth, however, came unwanted attention, and in time the kingdom was sacked and its treasures lost to Smaug, the last of the fire-drakes. It was not until many years later that Erebor was reclaimed and the Kingdom restored. Having so recently recovered their lost wealth, the Dwarves of Erebor are not likely to give it up lightly, and as such these elite warriors, each bearing a great battle-axe and encased in steel, keep vigilant watch over the Lonely Mountain. Those who covet their treasures know well their fearsome war cry -- Baruk Khazâd! Khazâd ai-mênu! Axes of the Dwarves! The Dwarves are upon you! REQUIRES EREBOR
Armour upgrade |
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
warriors, 60, 0, 2.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +1, camel +1, elephant -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
10, 6, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
13, 3, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
8, 0, -1, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
13, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 630, 250, 85, 85, 630, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Axemen of Erebor heavy infantry Impetuous warriors, heavily armored and armed with a two-handed battleaxe. REQUIRES EREBOR
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.25 |
2 |
0 |
and hidden_resource erebor |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.34 |
3 |
1 |
and hidden_resource erebor |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
3 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.34 |
3 |
1 |
and hidden_resource erebor |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.25 |
2 |
1 |
and hidden_resource erebor |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.34 |
3 |
1 |
and hidden_resource erebor |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.34 |
3 |
1 |
and hidden_resource erebor |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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