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Third Age 1.4
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Vault Wardens
Vault Wardens
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Unit Description
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Vault Wardens Each dwarven realm maintains a disciplined force of Vault Wardens responsible for maintaining constant vigil over its riches. Heavily armored and equipped with long pikes, these warriors are trained to maintain cohesiveness upon the battlefield so that they can provide a bulwark against even the strongest enemy charge. As a result, companies of Vault Wardens are not particularly flexible, though they are extremely effective in holding key positions in the battle line.

Armour upgrade
Class and category spearmen infantry
Soldier dwarven_pikemen, 60, 0, 2.0
Mount , elephant -1
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, pike, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx
Hit points 1, 3
Primary weapon 3, 4, no, 0, 0, melee, melee_blade, piercing, spear, 50, 1, spear, long_pike, spear_bonus_8
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 6, 2, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, -1, -1, 0
Mental 12, disciplined, trained
Cost 1, 670, 250, 100, 100, 670, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.34 3 0 and region_religion islam 40
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.34 3 0 and region_religion islam 40
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Barracks 1 0.34 3 1 and region_religion islam 50
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
4 Armoury 1 0.34 3 1 and region_religion islam 50
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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