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Home / Third Age 1.4 / Dwarves / Guards of Khazad-dûm
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Guards of Khazad-dûm
Guards of Khazad-dûm
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Unit Description
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Guards of Khazad-dûm Khazad-dûm was founded during the early First Age by Durin, the eldest of the Seven Fathers of the Dwarves. As such it is not only the greatest dwarven realm in Middle-Earth but also the cradle of dwarven history and identity. It is the place where the greatest dwarven heroes fought and also died as the Children of Aule struggled to hold on to their ancient heritage as well as the precious Mithril veins found nowhere else in Middle-Earth. Sauron's hatred of the dwarves who dwelled in Khazad-dûm and their elven allies caused the Misty Mountains to become infested with Orcs bringing the dwarven stronghold under almost perpetual siege and and plunging it into an uncertain fate. The vast underground kingdom's best hope lies in the elite warriors whose veins are said to run with the blood of Durin himself. The Guards of Khazad-dum are outfitted with the finest Mithril reinforced arms and armour still available in the ancient armouries of their forefathers. Faced with swarms of orcs, cave trolls and perhaps even greater horrors that dvell in the deep places of the Earth, the Guards wear Mithril lined steel masks representing their unflinching resolve to safe-guard their ancestral dwellings no matter the cost. The star emblem on their shields represents the crown of stars Durin saw when he looked into the waters of Mirrormere which led him to found his kingdom under the Dimrill Dale. Khazad-dum is the key to the survival of the dwarven legacy in Middle-Earth and these staunch defenders are the key to its continued safety. REQUIRES KHAZAD-DÛM (MORIA)

Class and category heavy infantry
Soldier khazad_guard, 60, 0, 2.0
Mount , elephant -4
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
Hit points 1, 2
Primary weapon 7, 5, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 18, 3, 5, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -1, 0, 0
Mental 18, disciplined, trained, lock_morale
Cost 1, 950, 360, 100, 100, 950, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.1 1 0 and hidden_resource moria
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.2 2 0 and hidden_resource moria
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Barracks 1 0.1 1 1 and hidden_resource moria
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
4 Armoury 1 0.2 2 1 and hidden_resource moria
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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