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Guards of Khazad-dûm
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Views: 6159
Unit Description |
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Khazad-dûm was founded during the early First Age by Durin, the eldest of the Seven Fathers of the Dwarves. As such it is not only the greatest dwarven realm in Middle-Earth but also the cradle of dwarven history and identity. It is the place where the greatest dwarven heroes fought and also died as the Children of Aule struggled to hold on to their ancient heritage as well as the precious Mithril veins found nowhere else in Middle-Earth. Sauron's hatred of the dwarves who dwelled in Khazad-dûm and their elven allies caused the Misty Mountains to become infested with Orcs bringing the dwarven stronghold under almost perpetual siege and and plunging it into an uncertain fate. The vast underground kingdom's best hope lies in the elite warriors whose veins are said to run with the blood of Durin himself. The Guards of Khazad-dum are outfitted with the finest Mithril reinforced arms and armour still available in the ancient armouries of their forefathers. Faced with swarms of orcs, cave trolls and perhaps even greater horrors that dvell in the deep places of the Earth, the Guards wear Mithril lined steel masks representing their unflinching resolve to safe-guard their ancestral dwellings no matter the cost. The star emblem on their shields represents the crown of stars Durin saw when he looked into the waters of Mirrormere which led him to found his kingdom under the Dimrill Dale. Khazad-dum is the key to the survival of the dwarven legacy in Middle-Earth and these staunch defenders are the key to its continued safety. REQUIRES KHAZAD-DÛM (MORIA)
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Class and category |
heavy infantry
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Soldier |
khazad_guard, 60, 0, 2.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 5, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
18, 3, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, -1, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
18, disciplined, trained, lock_morale
Morale, Discipline, Training
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Cost |
1, 950, 360, 100, 100, 950, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Guards of Khazad-dûm heavy infantry Heavily armored elite wardens of Khazad-dûm sworn to restore Durin's legacy. REQUIRES KHAZAD-DÛM (MORIA)
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.1 |
1 |
0 |
and hidden_resource moria |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
2 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.2 |
2 |
0 |
and hidden_resource moria |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
3 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.1 |
1 |
1 |
and hidden_resource moria |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
4 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.2 |
2 |
1 |
and hidden_resource moria |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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