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Dwarven Noblemen
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Views: 2964
Unit Description |
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Every dwarven lord has in his service a number of noble retainers who attend to him in times of peace and who accompany him to battle in times of war. These thanes constitute the elite of dwarven society and dwarven army alike, and as such each is outfitted with the finest arms and armor available to the Dwarves: a hauberk of fine mail, a coat of lamellar plate, a battle axe, and a shield emblazoned with a noble device. In battle, these warriors are typically held back and only committed at the time of greatest need, when they are often instrumental in turning the tide of battle.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
bodyguard, 30, 0, 2.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 4, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
13, 3, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 0, -1, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 860, 250, 100, 100, 860, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Dwarven Noblemen heavy infantry Elite warriors, heavily armed and armored, serving the general as bodyguards.
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