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Dunedain Knights
Dunedain Knights
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Unit Description
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Dunedain Knights After the fall of Arnor, most remaining Dunedain specialised in using bows and creating ambushes, but these knights haven't. They still fight in the old style: charging into enemies with their lances and then using their swords and axes to finish the job. However, there can never be too many of them, as a large armed force will draw Sauron's attention on the northern lands, something the Dunedain want to prevent at all costs.

Armour upgrade
Class and category heavy cavalry
Soldier Huscarls, 15, 0, 1
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, general_unit
Formation 2, 4.4, 3, 6, 2, square
Hit points 1, 3
Primary weapon 6, 3, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1, ap
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 8, 4, 5, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, -1, -1, -3, -2
Mental 15, disciplined, trained
Cost 1, 850, 250, 100, 100, 850, 4, 100
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