|
Dunedain Knights
|
Views: 3686
Unit Description |
|
 |
After the fall of Arnor, most remaining Dunedain specialised in using bows and creating ambushes, but these knights haven't. They still fight in the old style: charging into enemies with their lances and then using their swords and axes to finish the job. However, there can never be too many of them, as a large armed force will draw Sauron's attention on the northern lands, something the Dunedain want to prevent at all costs.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
|
|
|
Class and category |
heavy cavalry
|
Soldier |
Huscarls, 15, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, general_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 4.4, 3, 6, 2, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
6, 3, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
8, 4, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
6, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
15, disciplined, trained
Morale, Discipline, Training
|
Cost |
1, 850, 250, 100, 100, 850, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Dunedain Knights heavy cavalry Heavy cavalry bodyguards, last of the legendary Dunedain.
|
|