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Home / Third Age 1.4 / Eriador / Dunedain Rangers
Third Age 1.4
Eriador Eriador
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Dunedain Rangers
Dunedain Rangers
Rate: 4 ratings
Good unit
Views: 864
Class and category missile infantry
Soldier byzantine_guard_archers, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, stakes, stakes, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 9, 2, arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 7, 3, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, -1, 0, -2
Mental 15, normal, trained
Cost 1, 580, 240, 75, 75, 580, 4, 100
Unit Description
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Dunedain Rangers These excellent archers are the heirs of Arnor. While their Kingdom has gone, they haven't, and they remain to protect the people of Eriador. As only swords seem to draw Sauron's attention to the life of Isildur's heirs, bows don't, but maybe they should! These men have specialised in lying ambushes and they'll shoot and kill any orc or troll entering the lands of Eriador.

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