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Royal Military Academy
Home / Third Age 1.4 / Eriador / Eriador Scouts
Third Age 1.4
Eriador Eriador
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Eriador Scouts
Eriador Scouts
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Unit Description
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Eriador Scouts Since the Kingdom of Arnor has fallen, the people of Eriador have had to defend against orcs and trolls with little centralized government or military, and therefore a large quantity of their soldiers are unprofessional.The Eriador Scout is a perfect example of the unprofessional soldier. They are mostly irregular troops doing hit and run tactics on the enemy and sometimes screening the advance of a larger force. Scouts are superb archers and can hide almost anywhere but can not be expected to hold in a melee.

Armour upgrade
Class and category missile infantry
Soldier byzantine_guard_archers, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, can_withdraw, hardy, hide_anywhere, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 6, 2, arrow, 160, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 4, 3, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, -1, 0, -2
Mental 9, normal, trained
Cost 1, 470, 200, 50, 50, 470, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.25 2 1 and region_religion northmen 30
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.25 2 1 and region_religion northmen 30
An Archery Range allows for the recruitment of well trained missile units.
3 Marksman's Range 1 0.25 2 1 and region_religion northmen 30
A Marksman's Range allows for the recruitment of elite missile units.
4 Practice Range 1 0.25 2 0 and region_religion northmen 30
A Practice Range allows for the recruitment of missile units.
5 Archery Range 1 0.25 2 0 and region_religion northmen 30
An Archery Range allows for the recruitment of well trained missile units.
6 Marksman's Range 1 0.25 2 0 and region_religion northmen 30
A Marksman's Range allows for the recruitment of elite missile units.
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