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Royal Military Academy
Home / Third Age 1.4 / Eriador / Greenway Guardsmen
Third Age 1.4
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Greenway Guardsmen
Greenway Guardsmen
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Unit Description
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Greenway Guardsmen The Greenway Guard are professional soldiers whose job is to patrol the Greenway and to make sure that any incursions are dealt with. They are armed with pikes to repel the initial charge of the enemy but often draw their sword and shield afterwards to be able to fight more effectively in close quarters. They are heavily armored and are one of the last true professional units in the entire Eregion army, and are therefore valued greatly.

Armour upgrade
Class and category heavy infantry
Soldier voulgier, 60, 0, 1.2
Mount , horse +6, camel +6, elephant -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 0, 2.4, 2.4, 4, square, phalanx
Hit points 1, 3
Primary weapon 7, 4, no, 0, 0, melee, melee_blade, piercing, axe, 100, 1, ap, spear, spear_bonus_4
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 6, 5, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, -1, -1, -2
Mental 14, normal, trained
Cost 1, 620, 240, 75, 75, 620, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.34 3 0 and region_religion northmen 40
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.34 3 0 and region_religion northmen 40
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Barracks 1 0.34 3 1 and region_religion northmen 50
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
4 Armoury 1 0.34 3 1 and region_religion northmen 50
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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