Language:
Royal Military Academy
Home / Third Age 1.4 / Eriador / Lumber Men
Third Age 1.4
Eriador Eriador
Units List
Previous unit Town MilitiaNext unit
Lumber Men
Lumber Men
Rate: 8 ratings
Common unit
Views: 1984
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Lumber Men These drafted men are just a step up from regular militia. They are armed with their everyday tool, a large axe, which gives them quite the offensive power, but because of that, they lack shields. They have, like regular militia, light or no armour. Maybe some woolen and leather clothing, but that's it. They are however quite well at hiding and tracking in woods because of the time they have spent there. You might also notice that because of the hard work they do they have better stamina and are stronger then most people around.

Armour upgrade
Class and category light infantry
Soldier Dismounted_Huscarls, 60, 0, 1
Mount , elephant -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 4, 4, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 3, 3, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, -1, 2, -2
Mental 9, normal, trained
Cost 1, 370, 160, 40, 40, 370, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Watch 1 0.34 3 0 and region_religion northmen 15
The Town Watch have the minimum equipment and resources needed to train infantry.
2 Town Guard 1 0.25 2 0 and region_religion northmen 15
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
3 City Watch 1 0.2 2 0 and region_religion northmen 15
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
4 Militia Drill Square 1 0.2 2 0 and region_religion northmen 15
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
5 Militia Barracks 1 0.2 2 0 and region_religion northmen 15
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
6 Mustering Hall 1 0.34 3 0 and region_religion northmen 15
Men must be gathered, selected and trained if military strength is to be maintained.
7 Garrison Quarters 1 0.25 2 1 and region_religion northmen 15
A garrison is a source of much military wisdom and skill for new recruits to the army.
8 Drill Square 1 0.2 2 1 and region_religion northmen 15
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
9 Barracks 1 0.2 2 1 and region_religion northmen 15
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
10 Armoury 1 0.2 2 1 and region_religion northmen 15
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net