|
Blackroot Vale Archers
|
Views: 6159
Unit Description |
|
|
Blackroot Vale is a fertile valley situated on the southern side of the White Mountains. It's lush grassland sustained by the Blackroot River is home to many men who acknowledge Gondor's banner as their own. Though the Gondorians of Blackroot Vale are a rustic people far from the more civilized coastlines of Dol Amroth and Pelargir or the high walls of Minas Tirith, they are known across the land as skilled bowmen and are a welcome addition to Gondor's armies. Living so close to the slopes of the White Mountains these archers are used to difficult terrain and due to their life style are quite self-sufficient being able to craft their own arrows and maintain their bows while living off the land and surviving by hunting. As the drums of war begin to echo across the White Mountains the people of Blackroot Vale are wary and are making themselves battle-ready for Gondor shall soon have need of them. REQUIRES ERECH OR CALEMBEL
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
|
|
|
Class and category |
missile infantry
|
Soldier |
blackroot_archers, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant +3
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 4, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
8, 2, arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
6, 4, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
4, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
10, normal, trained
Morale, Discipline, Training
|
Cost |
1, 520, 210, 75, 75, 500, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Blackroot Vale Archers missile infantry Skilled and hardy bowmen from Blackrot Vale loyal to Gondor. REQUIRES ERECH OR CALEMBEL
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.34 |
3 |
1 |
and hidden_resource blackroot |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.34 |
3 |
1 |
and hidden_resource blackroot |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.34 |
3 |
1 |
and hidden_resource blackroot |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
city Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.34 |
3 |
0 |
and hidden_resource blackroot |
A Practice Range allows for the recruitment of missile units. |
5 |
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.34 |
3 |
0 |
and hidden_resource blackroot |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.34 |
3 |
0 |
and hidden_resource blackroot |
A Marksman's Range allows for the recruitment of elite missile units. |
|