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Ithilien Rangers
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Views: 10246
Unit Description |
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After the Dark Lord Sauron returned to Mordor, the fair region of Ithilien was abandoned by its inhabitants. The Stewards of Gondor created the Rangers of Ithilien for both scouting and ambushing purposes. These brave men are mostly descendants from people who lived in the green lands of Ithilien before it was deserted. Masters of hiding in forests, they are perfect for hit and run tactics or ambushing. They wield their powerful longbows with great accuracy and have swords for close combat. Armoured mostly with camouflaged leather, they can’t be trusted to hold their ground against heavily armed forces. REQUIRES AN ITHILIEN REGION
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Class and category |
missile infantry
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Soldier |
rangers, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +3
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_improved_forest, very_hardy, can_withdraw, stakes, stakes, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
9, 2, arrow, 200, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 3, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 0, -1, 2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, trained
Morale, Discipline, Training
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Cost |
1, 540, 220, 50, 50, 540, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Ithilien Rangers missile infantry Light archers with excellent morale and stamina. Best used in supporting or ambushing roles. REQUIRES AN ITHILIEN REGION
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.25 |
2 |
1 |
and hidden_resource ithilien |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.25 |
2 |
1 |
and hidden_resource ithilien |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.25 |
2 |
0 |
and hidden_resource ithilien |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.25 |
2 |
0 |
and hidden_resource ithilien |
A Marksman's Range allows for the recruitment of elite missile units. |
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