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Third Age 1.4
Gondor Gondor
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Citadel Guard
Citadel Guard
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Unit Description
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Citadel Guard Only the bravest and strongest of Gondor's men get the honor of joining the Guards of the Citadel. These are the Elite soldiers of the Kingdom of Gondor, always ready to defend and die for their beloved city of Minas Tirith. When called upon the battlefield, they tend to use long solid spears and heavy shields. They wear full plate of the highest quality, silver-colored armour, and a black robe, making them a terrifying sight for any enemy.

Armour upgrade
Class and category spearmen infantry
Soldier Armored_Sergeants, 60, 0, 1.2
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
Hit points 1, 3
Primary weapon 9, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1, light_spear, spear_bonus_4
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 8, 4, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -1, 0, -2
Mental 17, disciplined, highly_trained
Cost 1, 720, 300, 90, 90, 720, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.2 2 0 and region_religion numenorian 70
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.2 2 0 and region_religion numenorian 70
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Barracks 1 0.2 2 1 and region_religion numenorian 70
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
4 Armoury 1 0.2 2 1 and region_religion numenorian 70
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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