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Swan Knights
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Views: 11662
Unit Description |
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The Princedom of Dol Amroth is ever ready to help their Lords of Minas Tirith in times of war and struggle. The Generals of the Swan City have long valued the necessity of Heavy Cavalry in their standing armies, and these tall and proud men are the finest knights of all Gondor. They function as both bodyguards for the Princes and Lords of Dol Amroth, and also as a vital part of Gondor’s mounted forces. They wear the finest armour the smiths in Gondor can manufacture, and even their mounts are heavily armoured. For weapons they use long ash-shafted spears for charging, longswords for close combat, and a solid cavalry shield. There are few enemies in Middle Earth that can resist a full frontal charge from these valiant Knights. REQUIRES DOL AMROTH
Armour upgrade |
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
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Class and category |
heavy cavalry
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Soldier |
Feudal_Knights, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
barded horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 2, square, wedge
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
10, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 4, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
8, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 1200, 420, 120, 120, 1200, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Swan Knights heavy cavalry Professional heavy cavalry with a very strong charge. Armed with spears and shields, able to form a wedge formation. REQUIRES DOL AMROTH
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
2 |
1 |
and hidden_resource amroth |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
1 |
and hidden_resource amroth |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
2 |
0 |
and hidden_resource amroth |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and hidden_resource amroth |
Earl's stables allow for the recruitment of elite cavalry units. |
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