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Muhad Beastmasters
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Views: 2859
Unit Description |
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The Haradrim highly value the camel as a beast of the desert. They are often used to carry goods across the barren wastes of Harad and are able to endure the harshest of weather. Carrying javelins and a shield, the beastmasters have turned these stubborn creatures into fearsome mounts on which to wage war. They are able to cause fear among enemy cavalry due to the exotic smells and sounds, scaring the pathetic horses. REQUIRES DESERT REGION
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
missile cavalry
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Soldier |
beastmaster_cav, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
camel, horse +2, elephant -10
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 3, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 3, cav_javelin, 55, 6, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
3, 3, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 3, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
12, normal, trained
Morale, Discipline, Training
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Cost |
1, 720, 260, 80, 80, 720, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Muhad Beastmasters missile cavalry Light camel unit armed with javelins and a mace. Frightens horses. REQUIRES DESERT REGION
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
1 |
and hidden_resource desert |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.25 |
2 |
1 |
and hidden_resource desert |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource desert |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource desert |
Earl's stables allow for the recruitment of elite cavalry units. |
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