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Troll-men of Harad
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Views: 2987
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Class and category |
light infantry
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Soldier |
half_men, 60, 0, 1.5
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 5, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 4, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 0, 2, 2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, impetuous, untrained
Morale, Discipline, Training
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Cost |
1, 580, 230, 75, 75, 580, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The vast lands of Harad are a conglomeration of many tribes, peoples and creatures that to the western eyes appear strange and exotic. Perhaps the most strange of all are the Troll-men of Far Harad. Emerging from the southernmost expanses of Harad's desert and jungle regions they appear to the Gondorians as living legends come to haunt them. Arriving from unknown lands with unknown motives the Troll-men fight with great ferocity that seems completely undeterred by their lack of armour or sophisticated weapons. Being perfectly adapted to life in the most inhospitable of deserts their strength and endurance are considerable and Troll-men require little sophistication to be an effective fighting force. Their frightening, at times almost deformed, appearance and seemingly scorched skin is what earns the Troll-men their name though none, save the Haradrim, know their true origin or nature. Whether they are a product of exotic climate or dark sorcery Troll-men represent a deadly threat on the battlefield.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Ownership factions |
Troll-men of Harad light infantry Fearsome tribesmen from the distant reaches of Far Harad.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.25 |
2 |
0 |
and hidden_resource desert |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.25 |
2 |
0 |
and hidden_resource desert |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
3 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.25 |
2 |
0 |
and hidden_resource desert |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.25 |
2 |
1 |
and hidden_resource desert |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.25 |
2 |
1 |
and hidden_resource desert |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.25 |
2 |
1 |
and hidden_resource desert |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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