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Royal Military Academy
Home / Third Age 1.4 / Harad / Troll-men of Harad
Third Age 1.4
Harad Harad
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Troll-men of Harad
Troll-men of Harad
Rate: 13 ratings
Good unit
Views: 2987
Class and category light infantry
Soldier half_men, 60, 0, 1.5
Mount , elephant -4
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 7, 5, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 2, 4, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, 2, 2, -2
Mental 15, impetuous, untrained
Cost 1, 580, 230, 75, 75, 580, 4, 100
Unit Description
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Troll-men of Harad The vast lands of Harad are a conglomeration of many tribes, peoples and creatures that to the western eyes appear strange and exotic. Perhaps the most strange of all are the Troll-men of Far Harad. Emerging from the southernmost expanses of Harad's desert and jungle regions they appear to the Gondorians as living legends come to haunt them. Arriving from unknown lands with unknown motives the Troll-men fight with great ferocity that seems completely undeterred by their lack of armour or sophisticated weapons. Being perfectly adapted to life in the most inhospitable of deserts their strength and endurance are considerable and Troll-men require little sophistication to be an effective fighting force. Their frightening, at times almost deformed, appearance and seemingly scorched skin is what earns the Troll-men their name though none, save the Haradrim, know their true origin or nature. Whether they are a product of exotic climate or dark sorcery Troll-men represent a deadly threat on the battlefield.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 City Watch 1 0.25 2 0 and hidden_resource desert
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
2 Militia Drill Square 1 0.25 2 0 and hidden_resource desert
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
3 Militia Barracks 1 0.25 2 0 and hidden_resource desert
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
4 Drill Square 1 0.25 2 1 and hidden_resource desert
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
5 Barracks 1 0.25 2 1 and hidden_resource desert
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
6 Armoury 1 0.25 2 1 and hidden_resource desert
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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