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Home / Third Age 1.4 / Harad / Haradrim Archers
Third Age 1.4
Harad Harad
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Haradrim Archers
Haradrim Archers
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Unit Description
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Haradrim Archers The desert of Harad is a land that is hostile to all life, a place where the water is scarce and the heat is relentless. Although almost none on Middle-Earth could live in these conditions, there are those who made this place their home, and they are the Haradrim. Even though there are not many things to hunt in Harad, for the desert is too hot to cultivate in some areas, there are still many skilled hunters who had to adapt to these conditions to survive, and those adaptations make them skilled and enduring archers. If the need arises, these hunters would protect their homes from any threat with their bows. Even though they are only equipped with a simple bow and a scimitar, the life in the desert has turned them into fearsome warriors, and the general that doesn't consider them a major factor on the battlefield will be taken by surprise.

Armour upgrade
Class and category missile infantry
Soldier Lithuanian_Archers, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 2, 3, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 1, 0, -2
Mental 8, normal, trained
Cost 1, 340, 150, 50, 50, 340, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.25 2 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.34 3 1 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.2 2 1 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.2 2 1 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
5 Bowyer 1 0.25 2 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
6 Practice Range 1 0.34 3 0 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.2 2 0 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.2 2 0 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
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