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Royal Military Academy
Home / Third Age 1.4 / Harad / Mumakil
Third Age 1.4
Harad Harad
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Mumakil
Mumakil
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Unit Description
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Mumakil These gargantuan beasts come from the southern reaches of Harad. Normally used as simple beasts of burden, they have been converted for use in war. Carrying a mighty tower on their backs, they are able to carry many Haradrim archers, allowing them to fire on the ennemy from above while the Mumak's tusks and feet decimate the ranks below. REQUIRES DESERT REGION

Armour upgrade
Class and category heavy cavalry
Soldier Turkish_Archers, 20, 2, 1
Mount elephant_cannon, horse +4, camel +2
Engine and Ship
Attributes hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, power_charge
Formation 21, 33, 39, 48, 1, square
Hit points 1, 6
Primary weapon 12, 2, mumakil_arrow, 200, 50, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 36, 20, no, 0, 0, melee, melee_simple, piercing, none, 100, 1, ap, area, launching
Primary armour 5, 4, 0, leather
Secondary armour 27, 21, flesh
Heat and ground effect 0, 0, 2, -4, -2
Mental 30, disciplined, trained
Cost 1, 4800, 1700, 200, 200, 5200, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Earl's Stables 3 0.08 2 1 and hidden_resource desert
Earl's stables allow for the recruitment of elite cavalry units.
2 Earl's Stables 3 0.08 2 0 and hidden_resource desert
Earl's stables allow for the recruitment of elite cavalry units.
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