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Home / Third Age 1.4 / Harad / Haradrim Raiders
Third Age 1.4
Harad Harad
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Haradrim Raiders
Haradrim Raiders
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Unit Description
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Haradrim Raiders The desert of Harad, home of the Haradrim, is a desolated land where every day is a constant fight for survival. The smallest tribes of Harad have to travel quite often while searching for food or water in the desert, and many of them became nomads and now produce excellent horse archers.

Armour upgrade
Class and category missile cavalry
Soldier Turkopoles, 30, 0, 1
Mount pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle, free_upkeep_unit
Formation 2, 4.4, 3, 6, 3, square
Hit points 1, 3
Primary weapon 6, 2, cav_composite_arrow, 140, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 50, 1, no
Primary armour 4, 3, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 1, -4, -1
Mental 11, normal, trained
Cost 1, 680, 270, 80, 80, 680, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.25 2 1 and region_religion catholic 25
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.25 2 1 and region_religion catholic 25
Baron's stables allow for the recruitment of capable cavalry units.
3 Earl's Stables 1 0.25 2 1 and region_religion catholic 25
Earl's stables allow for the recruitment of elite cavalry units.
4 Knight's Stables 1 0.25 2 0 and region_religion catholic 25
Knight's stables allow for the recruitment of cavalry units.
5 Baron's Stables 1 0.25 2 0 and region_religion catholic 25
Baron's stables allow for the recruitment of capable cavalry units.
6 Earl's Stables 1 0.25 2 0 and region_religion catholic 25
Earl's stables allow for the recruitment of elite cavalry units.
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