|
Southron Lancers
|
Views: 2482
Unit Description |
|
|
Considering the vastness of the Harad deserts, it is no suprise that many Haradrian men learn to ride as children, and some will have joined this regiment. Considered medium cavalry, these lancers can be used as shock troops or for completing a rout and running down fleeing troops. They are equipped with a slightly lighter lance than that of the Serpent Guard, but are extremely deadly wielding it. They wear fine light armour made from hardened leather, wield a small, light round shield, and are an integral part of any Haradrian army.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
|
|
|
Class and category |
heavy cavalry
|
Soldier |
Mercenary_Frankish_Knights, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 4.4, 3, 6, 2, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
5, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
6, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
3, 3, 3, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
0, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
11, normal, trained
Morale, Discipline, Training
|
Cost |
1, 620, 250, 80, 80, 620, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Southron Lancers heavy cavalry Medium Cavalry equipped with a lance and light armour.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.25 |
2 |
0 |
and region_religion catholic 25 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.25 |
2 |
1 |
and region_religion catholic 25 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.25 |
2 |
1 |
and region_religion catholic 25 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.2 |
2 |
1 |
and region_religion catholic 25 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
city Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.25 |
2 |
0 |
and region_religion catholic 25 |
A Stable allows for the recruitment of basic cavalry units. |
6 |
city Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.25 |
2 |
0 |
and region_religion catholic 25 |
Knight's stables allow for the recruitment of cavalry units. |
7 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.25 |
2 |
0 |
and region_religion catholic 25 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.2 |
2 |
0 |
and region_religion catholic 25 |
Earl's stables allow for the recruitment of elite cavalry units. |
|