Language:
Royal Military Academy
Home / Third Age 1.4 / High Elves / Light Elven Archers
Third Age 1.4
High Elves High Elves
Units List
Previous unit Elven ArchersNext unit
Light Elven Archers
Light Elven Archers
Rate: 15 ratings
Good unit
Views: 3941
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Light Elven Archers Even as the Elder Days approach their final nightfall and many of the Firstborn retreat to the Undying Lands, proud hearts of the High Elves still yearn to nurture and protect what remains of Middle Earth's beauty that they themselves, along with their ancestors, fought so hard to create and preserve. In honor of that sacrifice these oldest citizens of Middle Earth take up sword and bow to do their part in the struggle against Sauron and anyone who would threaten their homes. Although unprofessional and lightly armed by elven standards, all elves possess grace and skill that surpasses that of most other creatures. Only a fool would dismiss these archers and their elven short bows as a non-factor on the battlefield. As every elven life is precious, these light troops should be kept in supporting positions unexposed to cavalry or heavy infantry assaults.

Armour upgrade
Class and category missile infantry
Soldier Elf_Archer, 48, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 9, 2, elven_arrow, 170, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Primary armour 2, 6, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 1, 0, 2, -1
Mental 10, normal, highly_trained
Cost 1, 500, 210, 75, 75, 500, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.25 2 0 and region_religion orthodox 30
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.25 2 1 and region_religion orthodox 30
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.15 2 1 and region_religion orthodox 30
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.15 2 2 and region_religion orthodox 30
A Marksman's Range allows for the recruitment of elite missile units.
5 Bowyer 1 0.25 2 0 and region_religion orthodox 30
A Bowyer allows for the recruitment of basic missile units.
6 Practice Range 1 0.25 2 0 and region_religion orthodox 30
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.15 2 0 and region_religion orthodox 30
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.15 2 1 and region_religion orthodox 30
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net