|
Elven Archers
|
Views: 5112
Unit Description |
|
|
These regulars form the core of the elves' standing armies and are rightfully admired by their allies while feared by their enemies, having earned their reputation over the course of millennia. Mortal peoples can barely match their skill with the bow, even after a lifetime of practice, while their elven mail and swords provide them with acceptable close combat endurance. Even though the Eldar races are on a decline these soldiers are the living proof that their fierce passion for life and beauty still endures.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
|
|
|
Class and category |
missile infantry
|
Soldier |
Elf_Archer_ug1, 48, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant +3
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 4, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
10, 2, elven_arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
8, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
6, 6, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
4, 1, 0, 2, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
11, normal, highly_trained
Morale, Discipline, Training
|
Cost |
1, 640, 250, 90, 90, 640, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Elven Archers missile infantry Medium archers wearing chain-mail and armed with elven bows and swords.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.34 |
3 |
1 |
and region_religion orthodox 40 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.2 |
2 |
1 |
and region_religion orthodox 40 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.2 |
2 |
2 |
and region_religion orthodox 40 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
city Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.34 |
3 |
0 |
and region_religion orthodox 40 |
A Practice Range allows for the recruitment of missile units. |
5 |
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.2 |
2 |
0 |
and region_religion orthodox 40 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.2 |
2 |
1 |
and region_religion orthodox 40 |
A Marksman's Range allows for the recruitment of elite missile units. |
|