|
Warriors of Mithlond
|
Views: 9881
Unit Description |
|
|
Coming from a long line of shipbuilders and seafarers, these Sindarin warriors under the leadership of Cirdan the Shipwright make sure that the Grey Heavens remain safe from any threats and stay open to any of their kin who have heeded the call to sail into the West. With the memories of the ravaging of their ancient lands of Falas and the razing of their coastal cities of Brithombar and Eglarest still fresh in their immortal minds, Mithlond's warriors are completely dedicated to the protection of their kin and will gladly take up the sword to aid the elven cause, even if it means venturing beyond Mithlond's gates away from their beloved shores. Wherever they go they carry with them their love of the sea, displayed by the blue hues that adorn their fine armour.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
|
|
|
Class and category |
heavy infantry
|
Soldier |
Elf_Nobel, 48, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 4, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
12, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
10, 6, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
6, 1, 0, 2, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
17, disciplined, highly_trained
Morale, Discipline, Training
|
Cost |
1, 950, 340, 110, 110, 950, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Warriors of Mithlond heavy infantry Heavy infantry armed with a long sword and a large shield.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.2 |
2 |
0 |
and region_religion orthodox 70 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
2 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
Armoury |
1 |
0.2 |
2 |
1 |
and region_religion orthodox 70 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
|