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Royal Military Academy
Home / Third Age 1.4 / Isengard / Berserkers
Third Age 1.4
Isengard Isengard
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Berserkers
Berserkers
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Unit Description
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Berserkers The strongest and most brutal of the Uruk-hai stock are hand picked by Saruman to become Berserkers. All the inhibitions that allow other Uruks to remain disciplined in battle despite their savage nature are removed as these Uruks' aggressive nature is unleashed to its fullest potential, transforming them into a whirlwind of violence. In this uncontrolled and rabid state they are set loose upon the enemy to wreak havoc with their two-handed cleavers in an orgy of blood and gore. While fighting, Berserkers completely lose themselves to their blood lust and enter a trance-like state feeling no fear, pain, or fatigue. Indeed, even after sustaining fatal wounds, many have been reported to continue fighting until their body literally shut down. In the midst of carnage and unbridled chaos Berserkers hear only one voice, the voice of Saruman.

Armour upgrade
Class and category heavy infantry
Soldier Uruk_Berserkers, 30, 0, 8.0
Mount , elephant +2
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, free_upkeep_unit
Formation 1.5, 1.5, 3.0, 3.0, 5, square
Hit points 3, 2
Primary weapon 15, 12, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 6, 4, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 0, 0, -2
Mental 15, normal, trained, lock_morale
Cost 1, 640, 250, 85, 85, 640, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.08 1 0 and region_religion catholic 60
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.2 2 0 and region_religion catholic 60
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Barracks 1 0.08 1 1 and region_religion catholic 60
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
4 Armoury 1 0.2 2 1 and region_religion catholic 60
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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