|
Berserkers
|
Views: 6702
Unit Description |
|
|
The strongest and most brutal of the Uruk-hai stock are hand picked by Saruman to become Berserkers. All the inhibitions that allow other Uruks to remain disciplined in battle despite their savage nature are removed as these Uruks' aggressive nature is unleashed to its fullest potential, transforming them into a whirlwind of violence. In this uncontrolled and rabid state they are set loose upon the enemy to wreak havoc with their two-handed cleavers in an orgy of blood and gore. While fighting, Berserkers completely lose themselves to their blood lust and enter a trance-like state feeling no fear, pain, or fatigue. Indeed, even after sustaining fatal wounds, many have been reported to continue fighting until their body literally shut down. In the midst of carnage and unbridled chaos Berserkers hear only one voice, the voice of Saruman.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
|
|
|
Class and category |
heavy infantry
|
Soldier |
Uruk_Berserkers, 30, 0, 8.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.5, 1.5, 3.0, 3.0, 5, square
|
Hit points |
3, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
15, 12, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
6, 4, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
2, 0, 0, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
15, normal, trained, lock_morale
Morale, Discipline, Training
|
Cost |
1, 640, 250, 85, 85, 640, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Berserkers heavy infantry Brutal shock troops, wear nothing more than an armored helm and wield a massive two-handed sword.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.08 |
1 |
0 |
and region_religion catholic 60 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
2 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.2 |
2 |
0 |
and region_religion catholic 60 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
3 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
Barracks |
1 |
0.08 |
1 |
1 |
and region_religion catholic 60 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
4 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
Armoury |
1 |
0.2 |
2 |
1 |
and region_religion catholic 60 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
|