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Dunlending Clansmen
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Views: 3980
Unit Description |
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A Dunlendings Clansman is always eager to prove himself as a mighty warrior and worthy in the eyes of his clan. Though not considered true "evil" people, the Dunlendings relish conflict and battle. Adding to that, their undying hatred for the Rohirrim, whom they considered to have stolen their homeland, has allowed them to be persuaded by Saruman to engage in open war on the horse people of Rohan and their allies. In battle the average Clansmen uses primitive javelin weapons and carries little to no armor. Instead these skirmishers rely on their savagery and guile to defeat their enemies for a chance to redeem their people and promote themselves through battle.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Class and category |
spearmen infantry
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Soldier |
Armored_Sergeants, 100, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, light_spear, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 3, 1, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 440, 180, 50, 50, 440, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Dunlending Clansmen spearmen infantry Fierce tribesmen from Dunland hurl javelins at their foes, vulnerable in close combat.
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Dunlending Clansmen spearmen infantry Fierce tribesmen from Dunland hurl javelins at their foes, vulnerable in close combat.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.18 |
2 |
0 |
and hidden_resource dunland |
The Town Watch have the minimum equipment and resources needed to train infantry. |
2 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.34 |
3 |
0 |
and hidden_resource dunland |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
3 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.5 |
4 |
0 |
and hidden_resource dunland |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
4 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.5 |
4 |
0 |
and hidden_resource dunland |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
5 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.5 |
4 |
0 |
and hidden_resource dunland |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
6 |
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Mustering Hall |
1 |
0.18 |
2 |
0 |
and hidden_resource dunland |
Men must be gathered, selected and trained if military strength is to be maintained. |
7 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.34 |
3 |
0 |
and hidden_resource dunland |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
8 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.5 |
4 |
1 |
and hidden_resource dunland |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
9 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.5 |
4 |
1 |
and hidden_resource dunland |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
10 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.5 |
4 |
1 |
and hidden_resource dunland |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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