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Royal Military Academy
Home / Third Age 1.4 / Isengard / Guards of the Orthanc
Third Age 1.4
Isengard Isengard
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Guards of the Orthanc
Guards of the Orthanc
Rate: 26 ratings
Great unit
Views: 3284
Class and category spearmen infantry
Soldier Armored_Sergeants, 60, 0, 1.2
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
Hit points 1, 3
Primary weapon 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1, light_spear, spear_bonus_4
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 9, 4, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -1, 0, -2
Mental 15, disciplined, trained
Cost 1, 750, 310, 85, 85, 750, 4, 100
Unit Description
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Guards of the Orthanc Dunlendings handpicked by Saruman to guard Isengard have a mixed heritage as they can trace a part of their bloodline to the old Gondorian garrison that watched over the fortress in the early Third Age. During the Great Plague of 1636 Gondor's hold on the Gap of Rohan (not yet known as such during that time) weakened and the hereditary chieftains of Isengard intermingled with the local Dunlendings until Gondor's influence in the region completely disappeared. After a prolonged conflict with the Rohirrim Dunlendings were eventually driven out of Isengard by King Frealaf of Rohan. Now that Saruman has become the new master of Orthanc he has opened the gates of Isenguard to Dunlending loyalists once more. These men have a vested interest in preserving their new position as Guardians of Orthanc since their service to Saruman affords them greater rewards, status and safety within the walls. Unlike their less organized fellow tribesmen they train to fight as heavy infantry in defensive close order. Their thick armour is provided by Isengard's forges and shows some Gondorian influence in its design. These Dunlending custodians of Isengard are tough men who add another layer to Isengard's already almost impenetrable defenses.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 The Orthanc 0 0.05 1 1
The central tower of Isengard.
2 The Orthanc 0 0.1 1 1 and event_counter large_city_barracks 1
The central tower of Isengard.
3 The Orthanc 0 0.12 1 1 and event_counter huge_city_barracks 1
The central tower of Isengard.
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