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Home / Third Age 1.4 / Isengard / Snaga Archers
Third Age 1.4
Isengard Isengard
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Snaga Archers
Snaga Archers
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Unit Description
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Snaga Archers Slaves and prisoners of the Moria Orcs, Snaga Archers are malnourished, poor troops who are little more than conscripts. Wearing naught but the mottled skin on their backs, these archers are given only a small bow and sent out to battle alongside a Goblin host. As such, they are commonly used as meat shields for other Goblin units, especially archer groups, with whom they are also able to at least deal some damage at the same time. Isolated, Snaga Archers are extremely easy prey, vulnerable to any enemy attacks and incapable of holding out in melee against even the weakest assaults. Cowards all, these slave troops are only effective as combat units when deployed in large numbers, but are a cheap and highly-renewable resource to any Goblin commander.

Armour upgrade
Class and category missile infantry
Soldier snaga_archers, 60, 0, 0.8
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.5, 1.5, 3.0, 3.0, 4, square
Hit points 1, 3
Primary weapon 4, 2, arrow, 140, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 2, 2, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, -1, 0, -1
Mental 7, low, trained
Cost 1, 320, 130, 60, 60, 320, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.34 3 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.25 2 1 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.2 2 1 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.2 2 1 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
5 Bowyer 1 0.34 3 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
6 Practice Range 1 0.25 2 0 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.2 2 0 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.2 2 0 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
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