|
Uruk Reavers
|
Views: 2526
|
Class and category |
heavy infantry
|
Soldier |
Varangian_Guard, 100, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, horse +1, camel +1, elephant -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.5, 1.5, 3.0, 3.0, 5, square
|
Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
6, 5, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
2, 3, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
2, 0, 0, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
11, normal, trained
Morale, Discipline, Training
|
Cost |
1, 560, 230, 65, 65, 560, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
While the Uruk-hai are capable of higher orders of organized warfare Reavers emphasize typical orcish aggression and brutality. Brandishing bardiche type axes Reavers are able to utilize their enhanced strength to produce powerful swings capable of severing bodily extremities in one clean strike. Even cases of completely cleaving poorly armoured opponents in half are not nearly as uncommon as Isengard's enemies would like them to be. Armour usually does little to alleviate great damage to the torso though the victim may at least be "fortunate" enough to remain in one piece literally speaking. To achieve these great feats of dismemberment the Reavers need to remain fairly mobile and flexible so with the exception of shin guards and some upper arm protection the Reavers' own limbs are exposed to allow for easier and faster movement. Hard leather with some iron plates covers the torso and waist but the weapon requirements deprive them of shield protection. However the increased mobility and the axes' polearm design make the Reavers ideal companions for the Raiders on their forays especially against the Rohirrim as long axes are well suited to taking down even heavy cavalry provided they don't take the brunt of the charge. All in all the Reavers are an excellent "hammer" for as long as there are other troops present to take the role of the "anvil".
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
|
|
|
Ownership factions |
Uruk Reavers heavy infantry Heavy shock infantry armed with big two-handed axes.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
City Watch |
1 |
0.25 |
2 |
0 |
and region_religion catholic 40 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.34 |
3 |
0 |
and region_religion catholic 40 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
3 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.34 |
3 |
0 |
and region_religion catholic 40 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
Drill Square |
1 |
0.25 |
2 |
1 |
and region_religion catholic 40 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
Barracks |
1 |
0.34 |
3 |
1 |
and region_religion catholic 40 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
Armoury |
1 |
0.34 |
3 |
1 |
and region_religion catholic 40 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
|