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Uruk-Hai Bodyguards
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Views: 2777
Unit Description |
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"We are the fighting Uruk-hai! We are the servants of Saruman the Wise, the White Hand: the Hand that gives us man-flesh to eat." Products of a fallen Istari's ambition and lust for power, these creatures are as beastly and frightening as orcs yet strong and disciplined as any soldier of men. Standing in an ordered line wearing plate armour and bearing large iron shields, the Uruk-hai can withstand the worst that the enemy can throw at them while their cruel angled blades wielded with savage fury will cut down all who oppose the White Hand. Bred only for war and trained to protect their general at all costs, these perfected soldier orcs are the mad wizard's best chance of realizing his ambition to rule Middle-Earth.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
Heavy_uruk_sword, 30, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, general_unit, no_custom
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.5, 1.5, 3.0, 3.0, 5, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
8, 4, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, 0, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
13, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 860, 250, 100, 100, 860, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Uruk-Hai Bodyguards heavy infantry Savage and efficient heavy infantry with sword and shield.
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